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[personal profile] aquawayfinder
PLAYER
Name: Chicklet
Age: over 18
Personal Journal: Chicklet
E-mail: Dwlogs@writeme.com
AIM/MSN/etc: Bardess Ookami on Aim ChickletLARP on Plurk




CHARACTER
Name: Aqua Wayfinder
Canon: Kingdom Hearts
Age: Since she is a CR AU I had set her age for the other RP as 25, she's been there about a year, so 26
Timeline: Very very early in the game, and adapted to the world of the other RP, so game wise, she is just after her mark of mastery exam.
Items with character at canon point: Her Keyblade, her X-man uniform, her wayfinder, her armor, her cellphone.
If playing another character from the same canon, how will you deal with this?:N/A


Personality:
Since there will be separate sections for the parts dealing with how she was altered in the other game, I will try to make it clear which parts of her personality are canon to Kingdom Hearts that she shares with the Institute version of herself, and which came from the other RP. The other game required that she was a full AU, so this version was born in the X-men universe, as such there is a lot of heavy editing on her background, though most of her personality remained the same. She did however wind up having to have one fear, which will be mentioned here, but she works to not let it stop her.
Aqua, in any and all forms and formats, can be seen best through the lens of her friends. Her motivations are generally as much about them as they are about being the best that she can be herself. In the game we see that she works hard for her Mastery, and we are lead to believe that she has spent most if not all of her life training for that. But she never trained for it alone, never expected to take the test -or pass it alone. Even working her hardest, she would take the time needed to lift up those around her. In the case of Kingdom Hearts, that is Terra and Ven. Institute version of Aqua also helped with the younger students, who she was not as close to personally, but still knew well, and cared for.
In KH, Aqua is sent by her Master to fulfill many goals at once. Investigate and stop the Unversed, find out what is going wrong, protect the worlds, Find Terra and help him to follow those same missions, find Ven and send him home. Aqua is told that this is Terra's chance to redeem himself, to pass the exam that he failed. Aqua took it upon herself to promise that he would pass, that they would all make their Master proud. she believed in Terra that strongly, and was willing to do whatever he needed, give him whatever help he asked, to have him believe in himself as well and succeed.
This didn't happen to X-Institute version of Aqua, but it is still core to who she is, that willingness to help her friends, that core belief in them, and in their friendship. She knows she passed her Mark of Mastery exam, but she also knows she is a single person and that she has limits. When she works with Terra and Ven, under the gaze of Master Eraqus, she no longer has a sense of those limits, or more, she believes that there is nothing they can't accomplish. Together. She believes in people, sees the shining core of good in them, sees all the kinds of strength they posses. And she helps nurture it.
Both in KH and in X, Aqua is something of a momma bird. She likes to take care of the people she cares about. She will joke to ease tension, and she will do whatever she can to make sure that no one feels left out. When she made lucky charms for the Mark of Mastery exam, she made sure to make one for Ven as well, and gave him his at the same time; even though he was deemed too young for the exam himself. When he doubted the potency of the charms, she gave him something to believe in.
To Aqua, to any and all versions of her, Terra and Ven are her family. They are more than family. Even when they're apart, her thoughts are filled of them. In the game, when speaking to Zack and another in the Coliseum, her words are not just for them, she speaks as well to Terra, even out loud, though he is not there.
https://www.youtube.com/watch?v=Dn89pgWAzv0 (1:25)
She does that a lot, speaking to her friends, in their absence, because even if they are physically apart, even if she spends all of KH searching for them and all of X waiting for them, in an essential way to her, they are still together.
In X, Aqua is somewhat better with children than she is in KH, though there you could see that she could be good with children, given more exposure. (Really Aqua, looking at little Sora and little Riku and saying "one of you might be special enough" only flew because of who they are.... not because that is how you speak to children) But she does care for children in KH, and in X she was a teacher of children, which builds on her protectiveness and caring. Aqua is a protector, any and every version. That is, to her, part of being a Master. Mastery in KH is about the keyblade, which is about the heart. In X, the Keyblade is one thing she had to learn in order to become a Master, and it is a tool she uses to protect, defend, and teach.
In X, they wanted her to be more balanced to fit the scale of the other characters, and one of the things added to her core was a fear of heights - which kept her from using her Keyblade glider all over the place. She did not let it stop her from what needed to be done - she would ride the Black Bird, for instance. She hated it, hated flying, but she had to fly to go on missions, so she flew. This was the main time she would wear her armor, so that she would be protected if she fell, and so that no one could see how pale she became, so no one would worry. I would be keeping this, going into RC, since it will keep her from abusing the glider, and it became a fun thing to play with. Also it would be odd for her, from a mental standpoint, to suddenly not be afraid of falling, when it is something this version of her has struggled with her whole life. Terra failed his Mastery exam by a hair, the part that she almost failed was because her Master knew her fear of heights and tested her on it. That she CAN be up high when she needs to, and do what needs to be done is a point of pride. Pride is all well and good, she'd rather be proud with her feet firmly on the ground, thank you.
As in KH, Aqua is very agile, and trained in fighting, but sh fights defensively, she fights to protect. She knows how to attack, but it isn't in her nature to run to a battle unprovoked. She will rush in to give others a chance to escape, or to help someone else. She hates fighting alone, and if she can stop someone else from having to do that, she will. Im KH there is a clear delineation between unversed - kill these - and humans - reason with these. Mickey is Mickey... not sure what to say there. In X, the lines were far more blurred, and she learned to fight less, and to charge into a situation to defend, but not to go for combat as the first option.

Background:
Here is where things had to be changed the most (except possibly powers) so I will include both canon to this point, and X.
Canon:
Aqua grew up in the Land of Departure with Terra. When they were young, a few years back, Ven was brought to the world as well. He has been with them ever since, and family ever since. While others clearly do come and go, as near as we can tell, only the three and Master Eraqus actually live there, day to day. They spent their days studying Mastery and the ways of the Keyblade. Together.
Then came the day for their exam. Well... hers and Terra, Ven was considered too young, and he resented the exclusion. He wanted to be peers with his older "siblings" and wanted to stand by their side. On the day of their exam, Master Xehanort visited, and unbeknownst to them, had plans of his own. He manipulated the exam, and even Ven had to fight. The three friends worked together as a team to take down a challenge turned deadly. She and Terra had to duel, and it was not about winning, it had never been about winning. Except to Terra.
Aqua was named Master, Terra was not. Things fell apart, and fast. Terra was hurt and angry, and Xehanort and his protégé further sewed dissent while Aqua was being debriefed on her new duties as Master. She and Terra were sent out on a mission. Terra, eager to prove himself, or perhaps just needing to get away went on ahead, rushed off without stopping to listen to Ven who has desperate to get his attention. Ven, certain that what he had to say COULD NOT WAIT rushed off after him. Aqua was instructed to - in addition to the mission she and Terra were given - bring Ven home, and to help Terra. She was told that this was Terra's chance to prove himself, to change their Master's mind and pass his exam. Aqua went off after them.
This is more or less the equivalent of where I took her from. The start of her eternal quest to find her friends.

X-Institute:
Here's where things had to change. in KH there were worlds and worlds, and Xehanort was free to be the big bad. In X, there was just earth, and the main villains were accounted for. Writing it again here from memory, you may feel free to also read it in her app for X, also in this profile.
Aqua grew up on a small Island somewhere in the general vicinity of Japan. Ish. The Island was a haven for children that the Master brought to teach and learn. No one knew how he chose the children or why, but they were always brought very young, and they came from all over the world. They never seemed to have memories they cared to keep from home, and by their teens, most of them knew the Island as their only home.
Also, most of them developed mutant powers in their teens. No one knows if the Master had a mutation that let him sense those who would develop powers, or if he chose in some other way. But because of this, Aqua never saw Mutants as anything different from humans. All skills and talents were trained on the Island, and the ability to sing in three octaves was as praised as the ability to see through stone walls. Mutant powers weren't powers, it was just another way that they were all different, but all talented.
On her Island, they were all trained for Mastery, and they were oddly isolated. Former students, after becoming Masters themselves had added defenses to the Island, to keep them all safe. That meant that the stray passenger ship was unlikely to dock, the odd plane unlikely to land. They were on no maps, and well out of view from any shore. The Master took the older students out to various mainlands to have at least a little experience with other people, usually around the age of ten or so, and to try technologies that wren't really in use on the Island - like cellphones and computers.
The Tech on the island was an odd mix of high and low. Their power came from natural sources - Solar, Wind, Hydraulic, and the odd student with a built up charge. But as most of the island was spent on housing, training, and feeding the people that lived there there was little allocated to energy collection. So for things like lighting, they used candles mostly, though there were flashlights for emergencies. They had enough indoor plumbing to not need outhouses, but baths were filled with buckets from the well or the ocean. Farming was done by hand, as was fishing. All of these things helped the children to be strong and active as they grew.
But when it came to their Keyblades, they were high tech as all get out. Keyblades and armor were things every student made for themselves. They had to learn all the steps involved in making each before they could use the practice sets, and they had to be proficient with those before they could make their own. Armor and Keyblades were made with DNA keyed nano-technology. So while Aqua needed help understanding what to do with a television when she left the Island, she could sit with Doctor McCoy and discuss gene theory and DNA encoding.
Aqua, Terra, and Ven were especially close to one another. Aqua and Terra waited a year to make their keyblades and armor, and Ven got permission to go a year early to close the two year gap so they could train together. Terra spent that time getting stronger, Ven spent it working hard to catch up. Aqua helped them both, and in the time left to her helped many of the younger kids with their classes and training.
Her mutation came early, and as the Master tried to do with most of his students, he used her abilities in the design of her Keyblade so that her blade enhanced her mutant power, making it more a tool than a weapon. The visible change that came with her mutation was her hair. Well, her eyes too though they were less obvious at first. Her eyes became a brighter blue and her hair... matched. No matter what she did to her hair, it always returned to blue within an hour or two. But her home had no FOH, no anti-mutant humans, so the blue bothered her because she had no choice in the matter, but it wasn't a sign of anything more than the fact that she hit puberty. She did cut her hair out of frustration at one point though, because she was used to thinking she could make her body do what she wanted. It was one of life's little lessons, growing up.
She, Terra, and Ven made their Keyblades, and their armor, they trained. But they were not allowed to wait their exam for Ven, nor was he allowed to take his early. But he came, as he did in KH, to watch and to cheer them on.
And again they had a visitor to the Island, in Master Xehanort. He watched the exam, and unbeknownst to Aqua, he meddled. She was granted Mastery, Terra was not.
and again, things went a little.... nuts.... then.
Very soon after the exam, the Island was attacked. No one could say by who, or how they got past the protections, but they were. One of the older students had the power to create time tunnels, but he was still learning. They went to the future, but he couldn't control how far. A day, a week, a month, years.... No one knew. They had been working very carefully with it. And then it was their only means of escape. Master Eraqus tasked Aqua and Terra with getting everyone younger than them, and all the non-Masters who were older into the tunnel, to get them there, keep them safe, so that hopefully the battle would be done when they returned, and they could come home. They worked and rounded up all the students, Terra... The Master would have been proud of Terra. He kept the tunneler focused and kept the kids corralled. They got the tunnel open, and large enough for them all, and started piling the children in. Aqua and Terra were the last to go in.
Aqua saw the way the battle was turning, and made a choice that broke her heart. She told Terra to go with the kids, reminded him that they needed him, that it would be only a moment to him and then they'd be back on the island, but if there was to be an Island to return to, the Master needed her there, defending. She made Terra and Ven go... and then she left them to go to her Master's side.
She fought back to back with the adults she spent her life learning from and admiring. But in the end, the Island fell. The last of the invaders was dead, or gone, but Aqua was half dead herself from exhaustion, and the only other person left alive was Master Eraqus. And he was dying. Aqua tried to use the power inside her, the healing she retained, but he refused to let her, said that to give him enough to survive, she herself would die. He said the children needed her, and not just their children.
He told her that if the tunnel did not reopen within a short span, she was to cross the oceans, to find a Master called Xavier, to serve him as she would have served at home, until the tunnel opened again at last. He did not want her sitting alone amongst the dead, waiting for something that could take months, could take years.
She held him as he died, promising she would follow his orders. But it wouldn't take that long. She was sure of it. She knew it in her heart.
She cared for the dead, burying all with honor - resident and invader alike. In life they differed, in death they were much the same. She cleaned the Island, repaired what she could, made it ready for the students to return. And when she finally had to admit that she had run out of things she needed to do... she closed the Island down, setting the protections that as a Master she had just learned to set and to undo. There were no Masters in the time tunnel, but there was Terra. She left a note that he and Ven would understand. Few if any others. And she left it so that they would not be able to miss it. It told them how to unlock the Island, where she had gone, and why. It asked them to find her. And then she set out.



PERSONALITY DEVELOPMENT/PREVIOUS GAME HISTORY:
She learned as she traveled. And lesson one was that not everyone was accepting of blue hair. Or her ability to manifest her Keyblade at will. She had learned a dozen languages she had been sure she'd never need when she thought her future was on the Island. She discovered how few that really was.
By the time she made it to Xavier's mansion, she was weary, sore, and missed her friends, her home, more than she could ever say. But she did as she promised she would do. She served Master Xavier as she would have served at home. She taught the children, trained them. When needed, she defended their home. She went on missions she was sent on and used her armor in new and interesting ways to protect the others she was sent with.
She became the supervisor for a team lovingly known as the Weenie Squad, though most of the time she was more like a big sister figure to them, than a teacher. But that was how teaching worked on the Island, so it was how she taught on the mainland. Nominally, she taught philosophy, and she wasn't beyond playing the "English isn't my mother tongue" card to speak in odd ways or ask odd questions to get people to her point. She had studied philosophers from around the world on the Island, though to her philosophy was a class taught in motion, while training. All classes pretty much were, and all classes intertwined. So she taught a little of everything while she debated the nature of the world. And she loved it there, and she loved her kids. She did. But she missed Terra and Ven. She spent every day wishing and hoping for word that they were okay. As much as she knew she would miss the Institute, she wanted to go home... but that day never came.
She learned a lot, in her time abroad. She learned that people and histories were so different. That not all children were raised with love and a presumed acceptance. She learned to deal with people from different backgrounds and different ways of thinking. She learned to get her news not from the Masters, but from the television and newspapers, and this odd internet thing. She learned what cigarettes were and that she didn't care for them.


What I would like to see happen in this game: Not a typical header, but I felt it was germane, since what I would ideally like to do would potentially need mod approval anyway, and since her AU is so strongly pulled away from the canon, and I know that one cast-mate is in game...
I would love to see the canon Aqua and the X Aqua merge. Not suddenly, not all at once, but not subtly either. What I would love is for there to be something that happens when she is exposed to Keyblades in game, especially those belonging to people she has met. (So for example, Mickey's Keyblade would affect her, Anyone who has shared a heart with Sora would affect her, as would Riku. Obviously Terra, Ven, Eraqus, and the others from her game would affect her, but I think that there is someone in RC who has a Keyblade, if I recall correctly who would not, and if the rumors are true and Lea gets one, since she never met him, his would not.) What they would do is act like the feathers in Tsubasa Chronicles, sort of. Depending on the strength of the heart, and the strength of the connection between them, she'd get a memory, or a set of memories back. These would not overwrite the X memories, but add to them. A separate life coming to her in bits like a dream.
I know some of the events that have been in RC have also been the kind of things that might make this happen. Like when their memories were paraded in front of them, or the worlds in the mirrors. Getting pieces of her KH self would be slow (unless Terra and Ven app in in which case I will probably go for a full out canon update to bring her to speed with them) but each bit she got back would be dramatic. Nothing subtle there. She would have to deal with it, come to terms with it. Which would give me something fun to play with, and I can ask other KH players if they want to be involved. (Of course if they want to opt out, she can either go home and deal with it on her own after they leave, or they could just never encounter each other.)
Unless we get a Terra and a Ven, I figure this will take at least a year to finish, if it ever does. This is a long term plan, not something to happen all at once. A fun goal to chip away at.
She would not lose the fear of heights just because she remembers flying. She will not love her kids at the school less because she remembers little Kairi instead. Who she will become will be an amalgamation of KH, X, and RC. All will shape her as she learns, as all experiences shape us all.


Abilities:
As she arrives:
Summon her armor from a gem in her sleeve, manipulate it to a small degree. It is keyed to her, but not the same way as the Keyblade, she can put it on someone else for a short time. (she does this in KH and used it in X)
Summon her Keyblade, vanish it, repair it. If someone steals it, it will return to her. She can only leave it with people she has DNA locked it to - so herself, Ven, Terra, and Master Eraqus. She can also change its appearance based on the dongle she adds to it, and the power she is channeling. The Keyblade can also be turned into a flying vehicle for one. Given her fear of heights, she will almost never use it. In KH she has carried people in it, however, in emergencies.
Use her mutant powers: she can absorb any mutant power (magic will be included in RC since that's far more common than mutant abilities here) and store it within herself. She can learn to use it. She can keep one in herself and up to five in her Keyblade. She ALWAYS keeps healing as the one in herself. At the time she arrives, the ones in her Keyblade will be Intangibility, electricity, and if it is alright (because she did not get this one recently in X but it is very her) water. She can claim two more before she has to clear any out.
Agility, strength, the usual video game character standard package of fighting.
Languages - not that it matters much in RC
Teaching - she can teach. In her own Aqua way.


If I am allowed the merge idea here are base powers that would slowly return to her with the memories:
In KH canon she doesn't have a mutant power, she just has magic. As she merges, I would move more towards this, where the healing has been so much a part of her for so long, she knows that well, but can be trained to learn more. But more and more rather than getting her powers by being hit with them, she would gain them by learning, by training with people who know how to use magic. So that if Harry Potter wanted to teach her spells with a wand, and she somehow got a wand, she could learn that... or use her Keyblade as a wand. Basically in the game everything is "magic" with the Keyblade and/or her armor as a focus. She would be moving closer to that model, but beyond the healing, whatever powers she could call on that way would be ones she would pick up IN RC. This wouldn't give her magical abilities A,B, and C, this would just make it easier for her to learn them than Joe Shmoe off the street. And would reduce her ability to use them through her mutant power. Until she is completely merged, she'd be somewhere in between, moving closer to her KH ability set (aka - magic with a Keyblade focus) with every keyblade/event interaction.


Network/Actionspam Sample: [She could learn how to use a web camera, she could learn how to use one of these watches. She took a deep breath, recalled all she had been told, then reached over to turn on the feed. There was a startled moment before she realized it was already on. Alright then.]

"Terra. Ven. I don't know if you are somewhere where you can hear this. They told me that people come here not only from multiple worlds, but multiple times as well. I hope that everyone is safe, but I am selfish enough to wish that I were not here alone. If either of you are here, I will be watching the stars tonight. In the park. We are connected, we always will be connected."
[She held up her wayfinder.]
"I hope to see you both in person. I miss you."
[She cut the feed, or rather, thought she had. She stared at the small star shaped good luck charm in her hand.]
"Terra. Ven. Where are you?" [She took the wayfinder and reattached it to her Keyblade and then vanished it. She put the watch in her pocket, finally cutting the feed.]


Prose Log Sample:
From the test drive: http://rubycity-ooc.dreamwidth.org/589847.html?thread=18667543#cmt18667543
From the other game: http://xavier-institute-logs.dreamwidth.org/45632.html?thread=5429056#cmt5429056

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Aqua

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